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Vintagia — Curated Antiques Marketplace
Mobile App
UI · UX
Jun 29, 2026

Vintagia — Curated Antiques Marketplace

A buy-only mobile marketplace for authenticated antiques. Every piece is curated, provenance-verified and sold at a fixed price — bringing the calm of a gallery visit to a category that usually feels like a crowded auction house. A practice project covering the full journey: research, flows, a tokenized design system and 30 high-fidelity screens in two themes.

Timeline

Practice project — 2 weeks, 2026

Role

Solo — UI · UX Designer

platforms

Mobile — 360px frame

tools

Figma

30

Screens · 2 themes

48

Components

Vintagia — Curated Antiques Marketplace preview

Preview

The brief

Problem & goals

Vintagia is a buy-only mobile marketplace for authenticated antiques — a practice project built to answer one question: how might we make buying a century-old object feel as considered and trustworthy as the object itself? Collectors juggle auction snipers, unverifiable listings and interfaces built for volume rather than connoisseurship, so the design removes the pressure at the model level: fixed prices, no bidding, one gold action per screen, and provenance surfaced directly under the price on every piece. The palette is drawn from the objects themselves — sage patina, gilded brass, aged copper and dark wood — and ships as semantic tokens in twin Light and Dark variable collections, which meant the warm parchment and deep-wood themes stayed in lockstep through every later change. Screens were designed free-hand first; once a pattern repeated three times it was promoted to a component, ending with 48 components governing all 30 screens through 168 instances.

How I worked

Design process

01

Research

Audit of antique and resale marketplaces; moodboard for a warm, patient, gallery-grade direction

02

Sketching

Rapid explorations of the core flows — browse, item, cart, checkout — on a dedicated sketching page

03

Wireframes

Lo-fi structure for all fifteen screens at a strict 360px width, before any color entered the file

04

Design system

Five brand colors, a Roboto scale and 37 semantic tokens duplicated across Light and Dark variable collections

05

Hi-fi + components

Fifteen screen pairs, then a componentization pass: every repeated pattern became a reusable component

What I had to solve

Design challenges

Trust is the whole product

Provenance — the single most important fact about an antique — is usually buried in online listings. Verification badges and curator authentication were pulled above the fold, directly under the price, so trust arrives before the ask for commitment.

Auction pressure is the enemy

Countdowns, bidding wars and sniping make a considered purchase feel rushed. Vintagia is buy-only at fixed prices: the anxiety is removed at the model level, not softened with copy.

Collectors save before they buy

The target buyer browses in the evening and returns days later. Favourites are one thumb-tap from every card and get their own tab in the profile, treating the wishlist as a first-class flow.

Dark mode is not an afterthought

An evening browser lives in dark mode. Both themes were built from the same 37 semantic tokens in twin variable collections, so dark is a rebind rather than a redesign — and never drifts from light.

Design thinking

Key design decisions

Trust is the hierarchy

Provenance badge and curator authentication sit directly under the price on every item — verification is never below the fold

One gold CTA per screen

A single Vintage Gold action carries each screen; secondary actions stay outlined. Decisions feel calm, never competitive

Buy-only, no auctions

Fixed prices remove bidding anxiety entirely; checkout runs address to confirmation in three steps, with an order timeline after

Reachable navigation

A four-tab bottom nav with a gold active pill keeps Home, Search, Cart and Profile in thumb reach on a 360px frame

Two themes, one source

Parchment light and deep-wood dark share the same 37 semantic tokens across two variable collections — dark mode is a rebind, not a redesign

Components govern the file

48 components power all 30 screens through 168 instances — a spacing fix is one edit, and no pattern exists twice by hand

The work

Screen gallery

Built with

Tools used

Figma

UI design, prototyping & componentization

Figma Variables

37 semantic tokens across Light & Dark collections

The result

What I delivered

30

Screens · 2 themes

48

Components

168

Instances in use

74

Tokens · 2 collections

26

Icon components

8

Collector categories

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